
The official list of commands:

all commands start with '<<' and end with '>>' with the exception of
the paragraph marker: @

NOTE:  to avoid coloring errors, make all commands LIGHT GRAY..
       and make the '@' symbol the color of the next few words..
       ( look at existing quest ansi file for an example )


@    <-- This symbol is VERY important and essential..
	 it marks the begginning of a new paragraph.
	 and it MUST be present before a command...
	 and at the beginning of the line after a command...

	 example:

	 @walking....
	 @travelling....
	 @Then you see some light in the distance, glowing mysteriously..
	 you approach it, but a creature jumps out!
	 @<<MONSTER:"32,1">>
	 @The creatures corpse now lie on the ground....


<< blah blah blah >>   <- the firstline of the whole quest..

	The firstline of the whole quest is the name and
	brief description of the quest... please do not make
	longer than 60 characters...  Refer to the examples
	and see what their first line looks like.


<<MONSTER:"xx,yy">>

	This commmand calls monsters to attack the adventurer...
	it is necessary to put a few of these EVERYDAY of the quest
	to make it more interesting....

	xx    is the monster code.... or in monster.dat, the line number of
	      that specific monster or person...
	
	yy    is the number of monsters....

	example:

	  @<<MONSTER:"105,6">>  
	  this calls out 6 of those monsters on line 105 in monster.dat

	NOTE: yy cannot exceed 10, or there will be problems....
	      another words never more than 10 monsters at a time!

<<ANSI:"xxxxxx.xxx">>

	This command calls on a ANSI graphics screen... to add some
	pictures to your quest.  Not necessary at all... 
	A good book is in no need of pictures.... (of course if you
	are a great artist, then you should use lots of them)

	xxxxxxx.xxx   the file name to display..

	example:
	  
	  @<<ANSI:"land.ans">>  
	  this display the ansi file called land.ans

	NOTE: the file doesn't have to be ansi... just text oriented..

<<KINGDOM>>

	this command displays the kingdom the adventurer is from...

	example:

	@You said "Yeah, I am from <<KINGDOM>>, its down south..."

	this line would in reality display: (if the guy is from Askelon)

	   You said "Yeah, I am from Askelon, its down south..."
	
	NOTE: try not to use too many of these, they are quite annoying..

<<NAME>>

	same as above, except it displays the name of the character
	instead of the kingdom...

<<DAY x END>>

	A VERY NECESSARY command.  marks the days....
	check in the example files as to see how they are used..
	x is the day....

	example:
	@<<DAY 1 END>>

<<END OF QUEST>>

	Marks the end of quest and marks the beggining of all the
	rewards..


NOTE: the following commands may only be used at the end of the quest
after the <<END OF QUEST>> 

<<STAT:xx:yy>>

	this command rewards attributes and stats to the quest taker
	
	xx = the kind of stat (the number saying what stat is to be
	     increased... eg: hps...

	xx code:
	 
	  4 = leadership
	  9 = charm
	  11 = hitpoints
	  12 = str
	  13 = defense
	  14 = magicpoints (the max)
	  15 = stamina
	  16 = wisdom
	  17 = intellect
	  18 = agility or dexterity

	yy = is the number of increaase and reward..

	example:

	@<<STAT:16:20>>
	 
		this command rewards 20 wisdom to the quest taker.

<<ITEM:xxx>>

	this command rewards an item to the quest taker..

	NOTE: only one item maybe rewarded in one quest

	xxx : is the code for the item

	now how would you know what code is for what item?
	good question.  look in the item.dat file with your editor.
	the line number of your item is the code.

	example:

	@<<ITEM:1>>
	this awards leather gloves to the player

<<COMM:x:yy>>

	this commands rewards yy number of monetary items to the
	player.

	x: the type of property.
	if x =  0: marketplace
		1: mills
		2: shops
		3: brothels
		4: foundries
		5: shipyards
		6: ore mines
		7: smuggle centers
		8: drug farm
		9: drug labs

	yy: is the number awarded of that type.

	example:

	@<<COMM:4:30>>
	this awards the player 30 foundries

<<HEP:xx>>

	this command awards the player xx amount of 
	high experience points.
	remember for every 25 hep, they will advance once
	in their proffession.

	xx: the amount of hep awarded

	example:

	@<<HEP:45>>
	this gives the player 45 high expericne points.

<<GOLD:xxxxxxxxxx>>

	this commands awards gold

	xxxxxx: the amount of gold given


<<FINAL>>

	THIS IS THE ABSOLUTELY IMPORTANT COMMAND 
	to have in the very last line of your whole quest.
	this marks the end of rewards and the real end
	of quest
	this must be present or the game will freeze





