shitty wrote to MRO <=-
The stock Synch boards (aka all of them) have a feature where you can
make your menus and hotkeys similar to a stock Renegade board, which
makes the experience ok until you enter the message reader or the
message editor. That's where the buzz is killed completely.
There's SlyEdit and DDMsgReader, which give you a decent editor and threadable message lister/reader - that makes a nice bump and both come with Synchronet in the XTRN directory.
I'm running the Renegade menus, with some ANSIs and color
customization. Not sure that the stock message experience is a
buzzkill, but I like the old school look of stock. Then again, I do
most of my messaging through QWK, which is does well - I can FTP
packets and replies to/from the BBS.
Shitty wrote to poindexter FORTRAN <=-
Are you using BlueWave?
That's probably what I should do to join the conversation on Synch
boards.
I visit Shenk's Express (a synch board) sometimes. I don't know which message editor it has, but it's a pain in the ass. Ctrl-U to quote, Ctrl-Z to save. It's just hard to remember.
That's probably what I should do to join the conversation on Synch boards.
I'm using MultiMail. I was a longtime BlueWave user, but after Y2K
started using Multimail instead. It looks/feels like BlueWave did, but there are DOS, Windows, OS/2, Linux and Mac versions. Only does QWK
format packets, but I don't think anyone's running a BW door these days.
Are you using BlueWave?
That's probably what I should do to join the conversation on Synch boards.
I'm using MultiMail. I was a longtime BlueWave user, but after Y2K
started using Multimail instead. It looks/feels like BlueWave did, but there are DOS, Windows, OS/2, Linux and Mac versions. Only does QWK
format packets, but I don't think anyone's running a BW door these days.
Like BlueWave, you can install whatever text editor you'd like to create/reply to messages.
https://github.com/wmcbrine/MultiMail
I visit Shenk's Express (a synch board) sometimes. I don't know which message editor it has, but it's a pain in the ass. Ctrl-U to quote, C to save. It's just hard to remember.
I just checked that BBS out - They have FSEditor and SlyEdit set up.
With SlyEdit, as alternates for those quote & save keys, you can quote
by typing /q on a blank line by itself & pressing enter and similarly, save with /s .
Mike Powell wrote to poindexter FORTRAN <=-
False statement! MultiMail is what I use to read Bluewave packets. :D
It can handle either.
Shitty wrote to poindexter FORTRAN <=-
Thanks and I am going to give it a try. It sucks getting timed out on
BBSs that have inactivity timeouts. (Doesn't it seem like that
shouldn't be a thing these days?)
Digital Man wrote to poindexter FORTRAN <=-
I did not know that! I liked the BW format more than QWK, wish more
boards supported it.
I looked into BlueWave kind of recently and I can tell you: it's file format actually kind of sucks - I would have added support otherwise.
QWK with the Synchronet extensions (mainly HEADERS.DAT file) are way better than BW. --
if you hit ctrl p you can get little telegram popup that that might stop you from timing out.
Yeah or maybe wake the fuck up and pay attention.
Thanks and I am going to give it a try. It sucks getting timed out on BBSs that have inactivity timeouts. (Doesn't it seem like that shouldn't be a thing these days?)
events have to run and people can't hang online all day.
Like what though? Updates that require reboot?
yeah there's like 2 web interfaces with synchronet that allow you view and post msgs or send email. other people are doing cooler s
Is one of them yours? Who has that? I want to check it out. I liked whe Janis Kracht had a web interface for Prizm BBS (BBBS). The message base system worked great on the web.
Example: https://web.synchro.net/?page=001-forum.ssjs
Truth be told, it's been years since I compared the two, and it was
vanilla QWK versus BlueWave on Maximus. The truncated subject lines
were my biggest gripe with QWK.
Shitty wrote to Digital Man <=-
yeah there's like 2 web interfaces with synchronet that allow you view and post msgs or send email. other people are doing cooler s
Is one of them yours? Who has that? I want to check it out. I liked whe Janis Kracht had a web interface for Prizm BBS (BBBS). The message base system worked great on the web.
Example: https://web.synchro.net/?page=001-forum.ssjs
That looks pretty cool. Can users post/reply messages over the web?
Example: https://web.synchro.net/?page=001-forum.ssjs
That looks pretty cool. Can users post/reply messages over the web?
Yes, of course, but they usually need to authenticate first.
Example: https://web.synchro.net/?page=001-forum.ssjs
That looks pretty cool. Can users post/reply messages over the web?
Are you just waking up out of a coma, or something?
Shitty wrote to Gamgee <=-
Example: https://web.synchro.net/?page=001-forum.ssjs
That looks pretty cool. Can users post/reply messages over the web?
Are you just waking up out of a coma, or something?
I had no idea that Synchronet was this viable. I was into Mystic for
the longest time because of it's likeness to Telegard, and I hated the stock Synchronet boards, but I'm more interested in a good web
integration than anything else so I might become a Synchronet sysop in
the near future.
I had no idea that Synchronet was this viable. I was into Mystic for the longest time because of it's likeness to Telegard, and I hated the stock Synchronet boards,
I had no idea that Synchronet was this viable. I was into Mystic for the
longest time because of it's likeness to Telegard, and I hated the stock
Synchronet boards,
There are a good number of well-customized Synchronet BBSes too. I wouldn't judge Synchronet on sysops who leave their BBS stock.
It sucks getting timed out on BBSs that have inactivity timeouts. (Doesn't it seem like that shouldn't be a thing these days?)
Example: https://web.synchro.net/?page=001-forum.ssjs
Re: Re: C Origins
By: Shitty to poindexter FORTRAN on Sun May 24 2026 00:46:00
It sucks getting timed out on BBSs that have inactivity timeouts. (Doesn't
it seem like that shouldn't be a thing these days?)
Thanks and I am going to give it a try. It sucks getting timed out on BBSs that have inactivity timeouts. (Doesn't it seem like that shouldn't be a thing these days?)
Re: Re: C Origins
By: Digital Man to Shitty on Mon May 25 2026 14:32:07
Example: https://web.synchro.net/?page=001-forum.ssjs
Nice. Is the top frame line suppose to go through the board name?
I think an inactivity timeout is still very important these days. These days, it's fairly common for bots to connect to a BBS via telnet, and without an inactivity timeout, they could just sit there and tie up the node. It would be likely that bots could connect to all nodes on your
BBS and tie them up so that users would be unable to log in. The inactivity timeout helps prevent that.
I think an inactivity timeout is still very important these days. These
days, it's fairly common for bots to connect to a BBS via telnet, and
without an inactivity timeout, they could just sit there and tie up the
node. It would be likely that bots could connect to all nodes on your
BBS and tie them up so that users would be unable to log in. The
inactivity timeout helps prevent that.
That makes sense, but it sounds like a BBS software shortfall. They shouldn't tie up a node until the user is authenticated. Wouldn't that fix it?
...then I have to go in and manually kill the ghost.
Aside from a human user though, it's actually fairly frequent to have bots connecting to your nodes on telnet, and without that timeout, they'd probably
just sit there and leave the node occupied. Without the inactivity timeout, it
could be very well likely that bots could log in and tie up all your nodes, preventing users from being able to log in.
Besides running the Outwest BBS (Synchronet), I also run the razzpie BBS (Mystic), on Mystic if you leave a node hanging you can ghost the node, even tho you're no loger there Mystic thinks you are, then I have to go in and manually kill the ghost.
That makes sense, but it sounds like a BBS software shortfall. They shouldn't tie up a node until the user is authenticated. Wouldn't tha it?
As soon as the node is hit by a request it is tied up until the request either dropped or denied. It's not a software shortfall.
Thanks for that tip. I'm a fan of echicken's shit. I will look for
his web interface. I bet it's cool as fuck.
digitalman gave you a link. did you look at it.
He gave me a link to the Virturauen one. It's cool. Now I wanna see the echicken one.
There have to be dozens of ways around that for a person who's creating the BBS software.
If nodes are a must, then a new node should be created as needed for every connection, and there can be a subset for authenticated users, and something like fail2ban can be deployed for handling repeated failed attempts.
What does "ghost the node" mean?
When a user leaves without logging off properly that user is gone but his ghost remains, his name still is on that node until I kick the ghost off manually, It's a weird quirk on mystic.
Nightfox wrote to Denn <=-
Re: Re: C Origins
By: Denn to Nightfox on Wed May 27 2026 10:36 pm
What does "ghost the node" mean?
When a user leaves without logging off properly that user is gone but his ghost remains, his name still is on that node until I kick the ghost off manually, It's a weird quirk on mystic.
Ah.. Sounds like a bug.
I wonder how that would work with door games, which often require you to have a different configuration file for each node. Old door games were not designed with dynamic creation of nodes in mind; they all assumed a specific set number of nodes. This made sense, because BBS nodes were typically phone lines, and it was often very difficult to add more, because they would need computer resources (for serial ports) and would require paying money for phone lines and modems.
a lot of that stuff is done for convenience and isn't 'real'
a lot of that stuff is done for convenience and isn't 'real'
for example, node 1, com 1, fossil port 1 looks nice but there's no technical reason (i.e. can-be-implemented, not has-been, yet) not to have a setup like:
set all doors to only allow one user, all doors are configured to use com1 or fossil1, all doors work just fine even at the same time. com1/fossil1 exists *in the dos window the door is running in* NOT system-wide
Re: Re: C Origins
By: fusion to Nightfox on Thu May 28 2026 06:32 pm
a lot of that stuff is done for convenience and isn't 'real'
I don't disagree with that. A lot of the convenience is achieve by following the pattern of legacy BBS systems/software: the path of the least resistence. Doesn't mean it's "the only way".
how hard would it be to assign the node number before and release it af loading any door game? maybe just hide the old node number all together put in a connection number instead (for internode stuff, etc)
You mean for Synchronet or in general? Synchronet uses the node number (and node directory) for all kinds of client-session-specific context (door drop files, temp files, session logs, stats) so that'd be a pretty huge change for Synchronet. If you're writing a BBS from scratch, sure, you could likely design it that way.
something like fail2ban can be deployed for handling repeated failed attempts.
Back in the day multi line BBSes used a ringdown method, callers would call one number and be moved down to a different line, then the next caller would be moved down, I think telnet mimicks the ring down of the old dialup days.
Are "nodes" part of telnet logic or part of the bbs software's logic?
I'm just wondering why we can't make a BBS's telnet server act like a web server (like Debian) so that it becomes independent of this ancient "node" system that BBSs use. I realize that it's not on anyone's to-do list, and like Nightfox mentioned: it wouldn't be a smooth transition for passing the user to a door.
Are "nodes" part of telnet logic or part of the bbs software's logic?
Part of the BBS software logic. There are/were plenty of multi-user/multi-line systems that use/support Telnet connections and
have no concept of a "node". That said, there's still finite consumable resources for each TCP connection (telnet or otherwise), in *any*
system, so there's always some limit somewhere that you can
theoretically, eventually, reach. --
On my BBS there is a 10 minute time limit, if it takes you more than 10 minutes maybe see a Doctor?
|14D|09e|10n|11n
It sounds like the problem is with unauthenticated users consuming resources. Those are the ones who should get timed-out, not me when I'm taking too long pissin ;)
On my BBS there is a 10 minute time limit, if it takes you more than 10 minutes maybe see a Doctor?
On my BBS there is a 10 minute time limit, if it takes you more than 10
minutes maybe see a Doctor?
My problem is that I want the BBS to act like it's the internet, and understandably most sysops don't want that.
My problem is that I want the BBS to act like it's the internet, and understandably most sysops don't want that.
Didn't you used to run your own BBS? Put one back online and then turn the timeouts off. Problem solved.
My suggestion to all sysops: Focus on making apps for the Google Play Store
Is one of them yours? Who has that? I want to check it out. I liked whenJan
Great job dude. I'm glad that you have a free alternative to the crap that
Robert Wolfe wrote to SHITTY <=-
Great job dude. I'm glad that you have a free alternative to the crap that
And here we go back to 90s-style software trashing. :/
Robert Wolfe wrote to SHITTY <=-
Great job dude. I'm glad that you have a free alternative to the crap th
And here we go back to 90s-style software trashing. :/
You know, if you could be bothered to quote more than ONE SINGLE LINE, people might be able to understand what you're even talking about.
... Excuse my driving ... I'm trying to reload.
--- MultiMail/Linux v0.52
þ Synchronet þ Palantir BBS * palantirbbs.ddns.net * Pensacola, FL
My suggestion to all sysops: Focus on making apps for the Google Play S
Why leave it up to thew sysops? This should be up to the developer of the bbs software itself to do this, IMHO,
Is one of them yours? Who has that? I want to check it out. I liked wheJan
PRISM<<< you mean? Yeah Janis was all around cool and a really great long time friend.
Why leave it up to thew sysops? This should be up to the developer ofThe author of hermes made a client for the mac and ipads.
the bbs software itself to do this, IMHO,
The good old days of bbs_carnival 30 years ago!Great job dude. I'm glad that you have a free alternative to the crap that
And here we go back to 90s-style software trashing. :/
My suggestion to all sysops: Focus on making apps for the Google Play ->> S
Why leave it up to thew sysops? This should be up to the developer of
the bbs software itself to do this, IMHO,
It would be cool if they did that, but app stores like Google Play Store have strict rules about what they refer to as "user generated content" and I don't think it would work out.
Why leave it up to thew sysops? This should be up to the developer
the bbs software itself to do this, IMHO,
It would be cool if they did that, but app stores like Google Play St have strict rules about what they refer to as "user generated content I don't think it would work out.
I'd think all apps submitted would be subject to the same guidelines for being allowed in the Google Play store, no matter who makes the app.
And what would "user generated content" mean in the context of a mobile app?
I think she was using someone else's photo.
Nah, that was her. Everyone was 30 at one time. :-P
I remember one time Janus was a dirty girl and posted a pic of herself in a black nightie on fb.
I looked her up on Facebook a while back and she looked like she was about 30s
but after she passed I found out that she was like 70.
I think she was using someone else's photo.
I looked her up on Facebook a while back and she looked like she was ab 30s, but after she passed I found out that she was like 70.
I think she was using someone else's photo.
Nah, that was her. Everyone was 30 at one time. :-P
| Sysop: | Morningstarr |
|---|---|
| Location: | Mt. Pleasant Nc |
| Users: | 43 |
| Nodes: | 250 (0 / 250) |
| Uptime: | 193:57:07 |
| Calls: | 602 |
| Calls today: | 602 |
| Files: | 616 |
| U/L today: |
617 files (5,824M bytes) |
| D/L today: |
19,808 files (278G bytes) |
| Messages: | 13,187 |
| Posted today: | 989 |